Open for Work
Game UI Designer
& 3D Artist
Creating clean, functional interfaces and digital assets for games.
About Me
I design user interfaces and create 3D assets for games. My process focuses on bridging visual design with engine implementation, ensuring menus and interface elements are intuitive for players and straightforward to integrate.
I lean heavily toward open-source tools like Blender and Krita alongside Figma to build responsive prototypes, ready for layout and implementation in Unity or Godot.